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Criteria B

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Criteria B Primary Research: Survey Questions:  How much time do you spend on your devices in a day, not including studying? |     Less than 30 minutes |     30 minutes to an hour ||     2 hours ||     3 hours ||     4 hours or more How many hours a day to you spend studying? |     Less than an hour |      One hour ||||     2 hours |     3 hours |     4 hours      5 hours or more How much time do you spend with your parents and/or siblings? |     None / less than an hour ||     1 hour ||     2 hours ||     3 hours ||      4 hours or more Do you think you are able to manage your time well? |||     Yes |||||     No Secondary Research:  Design One Design one is very simple, it doesnt have too much to it, the white background i...

Criteria A

Criteria A Design Situation:  My design situation is that students nowadays are spending far too much time on their phones and not enough time with their family and studying. Lots of students now will spend only 1 hour studying a day and 4 hours on their phone either texting or watching something or going on social media etc. and they'll only spend about 10 minutes with their family. This is wrong because this with lead to the student failing or getting very bad grades on their test and will also lead to disengaging between their parents. A solution to this would be for students to create a schedule for every day, this could be done very easily on their phone or on a piece of paper possible on the ride home for school, its very simple all they have to do is write down how they will spend their time for example, they can spend 30 minutes eating every meal, 2-3 hours studying although it does depend how much work they have to do, 1 hour for free time and 30 minutes to shower. This...

Scratch Programming

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STATEMENT OF INQUIRY  Creative computing and design based learning involves creativity, computing, personalizing and collaborating that has evolved through time and space to influence audience’s perspective. KEY CONCEPT Development RELATED CONCEPT Form and Perspective APPROACHES OF TEACHING AND LEARNING (ATLs) SKILLS Creative thinking, Research, Information Literacy. GLOBALCONTEXT Personal and Cultural expression. ICT SKILLS   Use of Scratch Programming Maintaining Blogs and Word Processing. Survey Questions: Do you feel like the way the school teaches fits your personal way of learning? Design Situation: Stu  

Design Cycle

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